Benchmarking M1 Pro with Blender 3.1a Cycles with Metal Backend

Blender development team and Apple have worked together to achieve a small wonder in bringing back GPU rendering to Macs. To make things even more interesting, they started with their Apple Silicon chip no less. I’ve spent some time to see how much speed can be gained in using Metal-enabled GPU and CPU rendering in blender 3.1a compared to just CPU rendering in blender 3.0

Unreal Engine 5 and Apple Silicon Mac M1

So, Unreal Engine 5 just dropped, and since I have the Mac M1 Mini, the Apple Silicon little machine, I wanted to see for myself if it performs well, if at all.